Unbeatable Craps System Count

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Before reading about this, or any other craps system, you should thoroughly understand craps basics and know the craps bets involved. The Iron Cross system is one of the most popular betting strategies in the game of craps. It definitely can be a lot of fun to use, but as with all betting systems, it is statistically flawed. To learn why, read our article about the failure of craps system. To try to combat these statistical shortcomings, the 'Unbeatable' Iron Cross was invented. Here we examine how the Iron Cross, and it's most popular variation are used, why they've become so popular, and what they do have to offer. How to Use It The basic Iron Cross Strategy simply says to make a field bet in conjunction with place bets on the 5,6, and 8. All of these bets should be approximately the same size, but some people will tell you to vary them in a specific way. When a bet loses, you simply replace it and keep on playing.

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The key concept to every system in my book, Beat the Craps Out of the Casinos, is the Captain’s “5-count;” a deceptively simple yet revolutionary method of craps playing. Without the 5-count, all my other methods of play would just be intelligent betting strategies. It is always smart to Unbeatable Craps System Count play with a bonus when you can, and our recommended casinos are trusted sites where players can feel safe when taking a bonus. Be sure to check out the bonus terms and conditions, find out how to claim the bonus on the casino you wish to Unbeatable Craps System Count play at.

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Lets see how this system deals with the different possible outcomes. If the dice show 2, 3, 4, 9, 10, 11, or 12 then your field bet wins even money and your place bets remain unchanged on the table. If the dice show a 5 your place bet on 5 wins and is paid out 7:5, but you lose your field bet. The other two place bets remain unchanged. If the dice show either a 6 or 8 then the respective place bet wins and you get a 7:6 payout, but you lose your field bet. The other two place bets are unchanged. If a 7 is rolled you lose the field bet and all three place bets! As you can see above, the only way you can really lose with the iron cross is when a seven is rolled. While 7 is the most likely number of all, it should only appear about 1/6 of the time. For the Iron Cross to be profitable in the long run, you need to have enough winnings from the non-7 rolls to outweigh the large losses that 7's bring. Statistically, this cannot be achieved (in the long run) because you are only combining a series of bets that, independently, are at a disadvantage. Place bets on 5 have a house edge of 4.00% Place bets on 6 and 8 have a house edge of 1.52% When you run the numbers, the casino still has a 3.87% house edge if you spread your bets equally. Even when the casino pays double (or triple) for the 2 and 12, the house edge is still over 2.49%. Even if this traditional Iron Cross System doesn't interest you, there are different varieties of this system such as the Iron Cross with a pass line bet and the Unbeatable Iron Cross Variation.

The Unbeatable Iron Cross isn't as perfect as the name suggests but it is a legitimate system and it can be a very engaging way to play the game. Win big with the Iron Cross at Cherry Casino! The Unbeatable Iron Cross Variation has gained a lot of hype on the internet mostly because of the enticing name, but it does deserve an explanation. To start with, wait until the come out roll has taken place and the point is set. Right after the come out roll, this is how you would bet (using a standard 5 dollar bet for the example): As the rolls progress, you keep on reloading your lost bets as you would normally, but there is one major difference with this variation. Since you are betting at the same time as the pass line players at the table, you are avoiding the same 7 that they are. When the table gets its point, and the pass line bets win, this system expects that a seven is due at any moment, and you stop betting until all of your bets have finally lost. Some of the more 'sophisticated' craps gurus don't follow the table's point, but instead employ their own 'counts', which supposedly can predict future rolls. These counts assume that each non-seven roll brings you closer to the inevitable 7. Craps counts require you to keep track of past rolls and then use that information to attempt to predict when a 7 will be rolled again. When the count predicts that a 7 is iminent, you can stop putting your money on the table.

Whether you are watching for the point or using a special 'count', you are falling into one of the most common traps in gambling. The belief that past rolls will affect future ones makes sense to the human mind, but the truth is that every roll is an independent event. This is a common 'gamblers fallacy' that you need to avoid at all costs. Even if you see one hundred sevens rolled in a row, the next roll is as likely to be a seven as the first. Statistically speaking, the Unbeatable Iron Cross still has a 3.34% house edge. It's Not All Bad Sure the Iron Cross doesn't magically swing the odds in your favor, but that is no reason to dismiss it. When you look at a 3.34% house edge, this system is a pretty fair way to bet when compared with many of the sucker bets found in craps, and it gives you a faster, more exciting experience than the line bets. Every roll either brings a win or a loss, and you are constantly engaged in the game. This might be one of the most fun ways to play craps without losing too much money too fast. There is a reason that Cherry Red Casino is our #1 online casino for craps players. Everything from their hefty welcome bonus ($777) to their outstanding customer support catapults Cherry Red Casino to the head of the pack. When you're ready to start winning with the Iron Cross, good luck!

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superrick
You have to realize that the five count is nothing more then a sales gimmick, meant to booster sales of Frank's craps school. It does absolutely nothing for you, now he can throw up all the numbers he wants to, and show you all the percentages. But the truth of the matter is, every time there's a new shooter there is no way of telling if they are going to get past two rolls the dice!Unbeatable
Basically you are using a mechanical system that has no way a telling if the shooter will make it past six roll the dice! Then you have to also look at, the math of the game, which says most players will never get pass eight rolls of the dice!
People that are trying to sell you something love to confuse you with facts and figures, the only problem is, they leave out the most important ones! Like most people never make it pass eight the dice!
What they managed to do with just five count was, piss off every casino there is, with players waiting five rolls of the dice before they make their first bet, you have to remember that casinos make their money off of rolls per hour. The way they look at it is, if you're standing there and not betting you are costing them money!
Just imagine when a school parades all of their students into one casino and they take over the tables and using the five count that they just learned. If you've ever been in Vegas and had the misfortune of being at a craps table when they descended on it like a swarm of locusts playing musical shooters as they swapped out shooters in SL1 and all of them using the five count, you could see why a casino wouldn't want any so-called DI's playing on their tables!
These schools love to use the gimmick of having all of their students taking over a table, and trying to put on a show, it's nothing more then a advertising gimmick for them. Sometimes one of their students do manage to get on a roll, and it might sell someone else on taken their class.
You have to remember, if they all are losing you wouldn't even notice them at the table, they would all be standing there, with sad little faces and empty chip racks! There would be no screaming and shouting!

Unbeatable Craps System County


Don't kid yourself into using a five count, evaluate the players that you want to bet on, don't let a mechanical system do it for you. After all,.. By now everybody should know that systems do not work!
_________________
Note, all my post start with this is just my opinion...!
You do good brada ..!
superrick
Winning comes from knowledge and skill when your betting and not reading fiction!
Note, all my post start with this is just my opinion...! You do good brada ..! superrick Winning comes from knowledge and skill when your betting and not reading fiction http://procraps4u2.myfanforum.org/index.php ...
MrV
The five count is harmless, I see nothing inherently 'wrong' with it.
Conceptually, it seems to achieve its goal of avoiding early PSO's, if only because the player is out of action during the early part of a roll.
Of course, it does nothing to increase a player's odds of winning: that is the important thing to remember.
All craps players have an approach to the game, a method of play; whether you start every shoot by betting $160 across, or $10 don't pass, we must all choose SOME way of betting, and that's all the five count is: an arbitrary method of play.
Me, I prefer to place six and eight and progress and spread out a bit if a roll heats up; Frank prefers the five count.
We each handle the reality of craps in our own way.
FrankScoblete
Now, now supperick, the 5-Count came 12 years before I ever taught a dice control class.
Dicenor33
On my last visit to Hollywood casino in Columbus, Oh, I witnessed three tables packed with players, most bet with full odds and across. Some people won $500-3000. They came to gamble, not to save hard earned money. Really, what's point to travel across the country if you go to Vegas and try to save. You can do it by collecting coupons, when shopping at your local grocery.
mustangsally

Frank prefers the five count.
We each handle the reality of craps in our own way.

Frank also wants to be noticed as the one that introduced the Captain's 5 Count to the world.
That must make him feel real good.
In this video

he says at 4:52
'the five-count is the only shooter selection system
that has been proven to work in a massive study of 200 million shooters'
Well, move over 5 Count, you ain't the only one. Others work as well or even better.
Unbeatable Craps System CountI have shown two other systems that do actually better than the 5 count.
The Alan 4 count and run and
the 6 roll count and betSystem
It also says this on youtube
'The 5-Count will save you money, get you in on long rolls and help you get more comps.'
In an earlier post I showed that there are no such things as long rolls.
That is included in the length of a shooters hand probability distribution.
All short and long rolls are included in that distribution.

Unbeatable Craps System Countries


Unbeatable Craps System Countertop

Here is another article that comes to a wrong conclusion over at Golden Touch Craps
The 7 count because the 5 count may be too hard to count.
'My friend knows the 5-count but prefers to count rolls instead.'
http://www.goldentouchcraps.com/skinny0006.shtml
'We know from another of Dr. Catlin's studies 57% of random shooters do not make it past the 5-count.'
This is NOT true. another misunderstanding of simulation data.
I and SN Ethier calculated that the 5 count

Unbeatable Craps System Country

Unbeatable Craps System Countprobability achieve the 5-count = 0.513626686 or about 51.4%
So about 48.6% of random shooters do not make it past the 5-count
What the 5 count actually does is bet on *less rolls on average per shooter*
proportion of rolls bet on = 0.434930249 or about 43.5% meaning on average 56.5% of rolls are not bet on.
Not 57% of shooters are not being bet on.
Of course it is very possible using the 5 count that the very next 5 shooters will all fail to make it past the 5 count.
such is the nature of random events.
I show the stats on the X-roll count and bet system in another post for those so interested.
The 6 roll count (then bet) and the Alan 4 count (and stop betting until next shooter)
has a lower expected loss per shooter than does the 5 Count. (making the same $ bets and type of bets)
now more choices (shooter selection system) betting on random rollers.
Sally Oh
I Heart Vi Hart
eclectic
Sally, can you point me to the discussion about the Allan 4 count and the 6 roll count method you mention in your above post?
Thank you.
DeMango

Sally, can you point me to the discussion about the Allan 4 count and the 6 roll count method you mention in your above post?
Thank you.


That is a great post that Sally wrote. You should read it. But to summarize, if you stay out of craps action for 4,5,6 or any number of rolls, you will lose less money. You will not win, you will simply lose less.
But the original post by SuperRick says about the same thing. Read that also.
When a rock is thrown into a pack of dogs, the one that yells the loudest is the one who got hit.
pingclassic
Im not sure what to think about the 5 count, but I do know that it seems every roll that starts out with lots of craps rolls (3,3,11,2) very very seldom turn out to good rolls!
Good judgment comes from experience, and a lot of that comes from bad judgment...<Will Rogers>
eclectic
Tks! much for your efforts and response DeMango. I just also found this on a previous page.
http://wizardofvegas.com/forum/gambling/craps/14166-5-count/
Here's my dilemma or perhaps lack of understanding on these stats.
Alan's 4 Count. I can't find it now but I thought that somewhere the Wizard come up with 3.2 as the ______________number of rolls?
Meanwhile there is this article showing 3.37 rolls.
https://www.dicecoach.com/articlearch.asp?ID=47
So, wouldn't you be at risk waiting for those 4 rolls? And since the Wizard/Catlin came up with 8.53 as the average number of rolls wouldn't the shooter also be at risk by betting after 6 rolls; or especially the 8th as shown here?
http://www.goldentouchcraps.com/article.php?p=skinny0006.html
Why not wait for the 9th roll? I know it looks kinda long in the tooth, but.......
Tks for any feedback.
pingclassic
I GOT IT!!! 3 MINUTE ABBS....
Good judgment comes from experience, and a lot of that comes from bad judgment...<Will Rogers>